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Anno 1404
Anno 1404, known as Dawn of Discovery in North
America, is a city-building and economic simulation game with real-time
strategy elements, part of the Anno series. Released in 2009, it was developed
by Related Designs, produced by Blue Byte, and published by Ubisoft. Anno 1404
is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070.
Though the game centers on a series of fictional events, the overall concept of
the storyline is based upon real life aspects of medieval and renaissance history
such as the Crusades, advancements in gothic architecture, construction of
cathedrals, and hanseatic trade involving the rise of patricianmerchants and
early forms of capitalism.
As with other Anno games, the player, at the will
of their unnamed country of origin (probably the Holy Roman Empire as it refers
to an Emperor) creates and manages their fief aside AI players. The player must
colonize islands, plan settlements, set up factories and farms to meet their
citizens' needs, enter diplomatic relationships with AI players, and engage in
naval and ground combat with others.
One of the main focuses of the game in the
"city building setting" sense centers on the construction of monuments,
namely a Gothic cathedral and an Arabic mosque. The construction phases of
these monuments are dependent on certain preconditions which have to be met in
order to continue building. The player also needs to stockpile building
material in order to commence such a project. The process of the construction
of the cathedral resembles very closely the castle/palace (and Asian Dragon
Temple) feature that was displayed in 1404's predecessor, Anno 1701.
Trade is an essential element of forward progress.
Occidental populations can not grow past a certain level of success without
Spice, and later Quartz, that can only be generated in Oriental lands. Although
populations generate taxable income, it is difficult to generate enough gold to
make meaningful capital investments without extensive trading. This is
simplified by an automatic trading process that allows an island to make
resources available to visiting merchant ships.
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